Don't ask what happened to numbers 3.0.4 to 3.0.7... they were eaten by the blizzard monster. Either way 3.0.8 is on the PTR and I decided to take a quick look at the patch notes and there's a few interesting things in there.
I won't bore you with going through the entire list of class changes and similar but there's a few gems in there that you will likely miss if you just skim across right to the changes specific to your class.
I'll go into the 'massive' amount of warlock changes too since after all... I am a warlock.
* Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
Complete freedom in riding whichever mount you want should calm down some that always wanted to ride something weird but will probably cause a minor ripple with those that appreciated the racial mounts.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
Warlocks rejoice, no longer will you have to open with seering pain or wand to tap your kills... now even we can participate in the age old sport of kill stealing.
We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
This one is pretty weird, I know azeroth is dead but come on, don't lay it on too thick. I suppose it'll help once I pick up my lowbies again
The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Definitely a change for the better. Corpse runs always take way too much time. Carebears rejoice.
Very interesting changes and from what I can see all for the better.
Now on to some warlocky goodness and honestly I scrolled by the changes quite a few time before finally deciding to search for 'warlock' in the patch notes.
Here's what it came up with:
Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
That's it... 3 changes... only the rogues have less this time around. No increase in pvp viability, no fixes for the glaringly obvious impossible affliction spell rotation. No clean up to make demo a more viable spec beyond levelling... nothing... warlocks are fine and I need to learn to play or wait a few patches more.
Well it doesn't say that... but it's in stark contrast with what ghostcrawler has been putting on the forums which is somewhere along the lines of this:
Make sure locks do rogue / hunter / mage level dps at 80.
Make sure locks have enough survivability in PvP (since we nerfed a lot of it).
Fix some of those deep Demo talents that really aren't worth the investment.
Make shards more interesting and less of a hassle.
Get the Voidwalker (and possibly Succubus?) back out.
Look at the dps spells that cost shards.
Try and make more of the dots a consistent length, so that Affliction's rotation doesn't require such a big brain.
Get dots to either scale with crit or just crit.
Which would actually help, yes, yes it would. Either way I am dreading the PVP season. I want some pvp gear because if it still works as it did the time investment is minimal for some decent gear... but I am no fan of being first target and burnt down in the first 15 seconds of a match... or in the time of a stun in case of rogue presence.
Interesting changes overall... euh... the general ones I mean. And if you're still bored you can always read the other post I put up today... it has a similarly incoherent structure.