Sunday, July 12, 2009

We don't need no stinkin damage

So the warlock Q&A has been answered. I am not going to bore you with details because there's really nothing concrete in there except some vague promises that things will improve for warlocks. Looking at the 3.2 patch notes it puts me in a somber mood to see that the actual warlock buff doesn't come from changes to the warlock talent tree itself but indirectly through a resilience change.

Resilience will be changed to a flat damage reduction across the board. Since previously both our dot damage and later our dot crit damage was taxed by resilience the change effectively means warlock damage will be higher relative to the damage that everyone else is doing.

The problem however never was our damage (not in pvp or pve). Warlocks left alone can output a significant amount of damage well capable of causing significant havoc in the enemy ranks.
The reason why warlocks fair so poorly in PVP at the moment is purely down to survivability of both the pet and the warlock (and maybe that darned felpup spell interrupt missing all the time).

While some changes to pet scaling will hopefully help the pet to stay alive longer (possibly even 3 whole GCDs) the actual issue is still with warlock survivability itself.

Warlocks don't live long enough to deliver their damage because their ancient high-stamina drain tanking capability has been stripped down to nothing and they received no other relevant buffs to their survivability (if anything the constant fear nerfing is really doing them in now defense-wise).

This makes warlocks easy targets for any melee that can manage to keep stepping on the warlock's toes, so easy in fact that a decent melee will maybe need 5-10 seconds to tear the warlock to shreds healing applied or not.

I see the signs on the wall though... if you keep buffing damage now to the point where the damage starts having an impact once again and only then address the survivability you can have a guess what will happen.

My thought on the current situation of the warlock class, beyond that the whole class is really poorly designed and could use at least some 'vision' is that we really don't need all the extra damage they're alloting us.

I never wanted to be a glass cannon... I wanted to apply my dots and then by the good graces of high armor (for a caster) / high stam and a few solid life-returning abilities live long enough to see my dots slowly ticking away on the enemy before having to re-apply them.

I don't envy anyone in charge of class balance but it seems to me it's harder to balance a class that was not blessed with a clear vision of what the class should/could be.

Perhaps it's time to delve deeper into the warlock design...

Friday, July 10, 2009

Corpsevertisement recycling your local graveyard

In an interesting turn of events I recently noticed that a lot of the corpsevertisements as they are used by larger gold-selling companies these days are actually using a list of 'standard' person names.

Take a closer look at the corpses on the floor next time and you will usually notice that there is either a fully qualified person name somewhere in the middle or at the start of it followed by a sequential random string of characters.

So DEBBIEDESGFDE and SUEDESGFDF are good examples of this scenario. Check out your local corpsevertisements and see if you can come up with anything interesting.

It does make me wonder whether the gold seller on our realm (presumably the same as on every other realm) can then be called out on being from at the very least an english speaking country given that all the names are clearly from an english subset. Or at least I didn't see any gustav's or dmitri's in there...

Interestingly enough making gm tickets for the corpsevertisement will actually get it removed... not that it doesn't re-apply itself after a while but it definitely gets removed by some hapless GM who clearly has to remove the entire damn thing by hand which may provide you some short term entertainment while bank sitting.

I wonder if it's a bad sign for a blog to be reporting on virtual advertisements...

Wednesday, July 8, 2009

Become your own worst enemy

Not too long ago blizzard announced that they're working on a system that will allow you to change factions for a price (and not a gold one at that). Much like many other character customizations it will now be possible to literally become your enemy changing yourself into a race of the opposite faction that can carry your class.

That said it will still not be possible to change your own race within your own faction and even switching to alliance from horde and back will not allow you to actually end up with a different race (the system remembers your previous race).

So there we have it: You can turn your Tauren Shaman into say a squid shaman (ok ok draenei for all you pro-squid folk) and back but there will be absolutely no option to turn your tauren into an orc shaman.

I have to admit this confuses me a little. I can understand the reservations blizzard may have in letting you change your own race to a certain extend because they assume that people will then always switch to the race with the 'best' racials.

But on the other hand I find that concern to be somewhat of a moot point. I am sure there's a certain amount of people that would switch for the purpose of racials but given the overall state of racials the number of people will definitely be less than 10% of the population.
Add to that the fact that people value different racials and the net effect will be very limited in terms of racial shifts (maybe a few more undead) meaning that it won't upset the race balance but will result in a nice little cash flow for blizzard.

This and the general thought that by allowing a faction switch you will still more or less be able to pick the best racials (except they'll be in a different faction and from a limited selection of races based on your class) and the whole thing becomes more of a faux argument than anything else.

Honestly the primary drawback for faction switching I see is that a lot of hordies I know would switch to alliance purely to escape the dysmal economy we have due to a 3:1 alliance:horde size difference. Which in turn would result in the already bloated alliance faction to become even bigger. Now I don't mind a bit of a tenacity buff, but being outnumbered 4:1 every place you go might be a bit over the top.
Maybe only alliance will be allowed to switch factions since they're traditionally the larger faction on most servers.

I don't know how big the percentage of people is that would dish out for faction changes, I am sure a fair share of gold sellers, scammers and grievers will find the option enticing (assuming it's cheaper than a realm transfer) but even then it'd be interesting to know how many would choose to become their own worst enemy by switching sides.

Would you?

Thursday, July 2, 2009

Corpsevertisement, anyone need an undertaker?

Well the past weeks I've been in a complete fire festival haze disregarding most of anything else including about 500g in returned auctions that I probably should've checked before the timer on them expired.

Still compared to the 10+ levels I managed to scrounge up through honoring/desecrating fires I'd say 500g is a paltry sum.

Suffice to say I spent a lot of time travelling and when each of your characters passes through Org or whatever other capitol city you may prefer you can't help but notice the immense amount of corpses littering the ground spelling out some obscure gold-selling site (and the fire festival has tought me that even the alliance capitols are covered in corpsevertisement).

I am not against creative advertisement... after all if I had a script that'd drop 50 corpses from the sky spelling out something you'd probably see my name written across the barrens more than a few times (or maybe someone else's if it attracts the banhammer).

The problem is that

a) it never gets cleaned up: You have to see the damned graffiti each and every day and no GM really seems to give a hoot that it's there

b) you can't make use of the advertisement because the second you actually go to the advertised site and buy their goods you're breaking the TOS and may find yourself getting banned at some time in the future, even if it is months or years further down the line.

So basically we're looking at little more than what is often referred to as 'jailbait'. Something that entices you to break the law and will get you banned but is still there and awfully tempting (for some).

I am always a little surprised that blizzard doesn't at least try and do something about it like automatically delete corpses in town after 2 mins forcing people to rez at a healer. In the end it kind of feels like the advertisement is being condoned making people think they might as well buy some gold only to be punished by blizzard who is basically exposing us to the advertisement in the first place.

Thus I would like to propose that players are given the option to remove those kinds of corpses themselves, especially considering the fact that no one else does it.

Give me a torch to set them on fire, allow me to incinerate them in a flurry of fireworks or at the very least give me a shovel that'll make it possible to burry corpses. You could even have some fun with it and throw together an achievement for it that leads to a nifty title like 'the undertaker' after you burried your 1000th corpse.

Make it only useable in town and it doesn't strike me as something would be able to abuse too easily and I would happily spend 5 minutes of my time deleting the corpsevertisement even if it is only to see them fall from the sky again a few minutes later (make the gold sellers work for it at least).

I hereby volunteer for the position of undertaker. I'll be needing a shovel, some tomb-stones, a wicked evil accent, some dark clothes and maybe a hurse of some sort...

Monday, June 22, 2009

Fire Festival - maybe?

Well I was all set to jump into the fray when the fire festival hit last sunday and one of my chars was looking forward to getting a nice chunk of fireblooms for that illustrious fire pet they have on offer for 350 odd blossoms.

So I go out into the wild only to find out that I was unable to complete any of it due to having done it last year. *mutters*

Apparantly you're only allowed to celebrate summer once in a character's lifetime so while most of my characters are stuck in springtime or even winter I resigned to having to do one of my other characters first. Hopefully after 2.5 billion angry GM tickets blizzard will figure out that not all is right with the world.

Eventually I noted they did indeed post a message on the startup screen indicating they are aware of the issue so I look forward to seeing a day's worth of work go down the crapper because blizzard had to 'revert' to fix the issue (I know I know, I'm jaded).

In the end I did manage to get my mage all the achievements except slaying ahune on my magus which I had to pass up because it was getting late and I have a distinct lack of guildies I can force to help me with him.

Having run through most of the achievements behold a list of random tips for the poor lone hordie:

1. When doing some desecration in kalimdor and you have to hit azuremyst, blood isle and teldrassil as a horde note that you can take the ferry from auberdine (darkshore). You need to run straight through the town into a building before you can hit the docks so best thing to do is to wait in the water till you see the ship coming and then make a mad dash for it. (from the top of my head->) The left boat takes you to stormwind, the boat straight through goes to azuremyst and the boat to the right goes to Teldrassil. Note that azuremyst and teldrassil have multiple fires to be desecrated... don't forget one or you'll kick yourself repeatedly.

2. Most alliance are not interested in you whether you desecrate fires or not. The ones you have to watch for are usually level 80 with a really really bored look on their face (death knights mostly).

3. When stealing flames from enemy capitols note your chat text. You will just get the lootable dropped in your pack after clicking on the fire. If you find yourself clicking on the damn fire a dozen times without receiving an item check your pack: odds are you have it already (don't forget to right click it to activate the quest).

4. Save your blossoms for the fire festival outfit! you need the outfit to do one of the achievements and the darned thing is soulbound eating up some 400 blossoms at that. (reader comment: you can get a refund for the shoulders [and shoulders only] and get your blossoms back if you return them in time).

5. Once you have the blossoms for 40 torches you can do the torch tossing in dalaran achievement by yourself (although you really only need 10-20ish torches for the achievement). Simply bind the torches to a key and then click on yourself so you catch your own torches. The cooldown on the torches is almost nil so 40 torches in 15 secs should be cake. (reader comment: you can recycle torches between alts [although I just tossed mine to a guildie]).

6. You can steal torches from other players when they juggle (with storebought torches) by standing right on top of them (usually slightly in front). They won't like you for it, but if you're desperate for torches...

7. If you can't seem to get the torch catching right because you can't see the torch when you throw it use the following macro which allows you to zoom out further: /console CameraDistanceMaxFactor 5 or SetCVar("maxCameraDistance", 60)
If it doesn't work twiddle with the numbers... (reader comment: You can also watch the shadow of the torch you are throwing, if you stay 1 or 2 steps ahead of it you should be able to catch it that way too. OP comment: Note that undercity isn't a good spot to do this due to ground obscurities, ORG works quite well in this regard if it's not too busy).

8. Always walk sideways when in crab disguise... otherwise you're pretty obviously not getting into the whole crab thing properly.

9. Do your exploration achievements at the same time as putting out / honoring fires, you're there anyway.

10. You only need to do the fires in azeroth and outland for the achievements... anything more is just extra xp / blossoms

11. If you do torch tossing and torch catching on all your characters every day it'll net you a solid chunk of xp for literally no effort (both quests take maybe 5 mins per char).


And there we have it, the fire festival in a nutshell. Despite the rather annoying bug that doesn't allow my warlock to participate I'd say one of the more fun events in wow.

Happy juggling, let me know if you need some more info and I'll see what I can conjure up.

Thursday, June 18, 2009

3.2 change summary

Well it looks like the next patch is going to be a whole new ball-game in terms of transportation. Mount requirements and cost are going down accross the board, we're looking at extensions to and for the argent tournament and there's even a new BG in the making.

For those of you that haven't checked up on the patch notes for 3.2 yet and actually read noobding instead (catering to really small audiences here) have a look at my summarized version of all the news out there in regards to 3.2.. As usual in no particular order:

1. The argent tournament colloseum will be completed and will include new 10 / 25 man raid dungeons available through an unlock system
2. Mount requirements are going down across the board. Epic land mounts at 40, normal mounts at 20, travel abilities at 16 and regular flying at 60 and the cost has been slashed for mounts as well (we're talking hundreds of gold less, hold off on collecting mounts for now).
3. A plethora of class changes and profession changes and with a little luck shamans will be the happy owner of a new totem management bar and hopefully a little bit smoother gameplay.
4. New heirlooms a few of which will come with additional xp bonusses that stack with the old one now allowing for up to 20% faster xp generation.
5. An upgraded squire that you can use as a bank/vendor or mail.
6. 2 new quest hubs in icecrown
7. Isle of conquest battleground added supposedly a bit of a spin-off of Arathi Basin's location cap concept.
8. A zeppelin that will go from TB to OGR (horde rejoice)
9. New portals connecting capitol cities to the dark portal and a flight path from there to shattrath


That's the crux of the changes without highlighting particular classes or professions. I am definitely holding off on commenting on those since they're never carved in stone. And since there's no warlock changes announced I really have nothing good to rant about anyway.

If there's a particular topic that strikes your fancy let me know and I'll see if I can conjure up some details

Monday, June 8, 2009

Basic item gold value (vendor)

We all know this situation: You finished up a quest, look at the rewards and decide nothing in there is worth anything to you so you just want to take whatever vendors for the most gold.

Even though the situation has become rare sometimes we don't have an addon readily available that will tell us what vendors for the most (usually after a patch comes by and makes your addons go up in smoke).

And since I couldn't find a decent listing I decided to simply figure out the basics myself and come up with the below tables of what sells for the most at vendors.

Before we dive into the actual table it's worth noting that the value of an item in terms of gold is mostly based both on stats and on ARMOR value (DPS in case of weapons). Since most quests give items of approximately the same item level it's rarely worth looking at how much value stats add to a specific item.

As a result this leaves armor as primary determination (we'll get to weapons in a bit) and the general rule of thumb is: The more armor, the more gold.

This already pre-determines the first thing you can look at when determining what's worth more. From most to least:

Plate
Mail
Leather
Cloth


Now besides the obvious list there's another that determines value based on type. I could go into the nitty gritty of things but in the end it's based on observations over a day's worth of auctioning and vendoring and some data I found regarding calculating the armor value of an item. Again from most valuable to least valuable:

Chest
Legs
Head
Shoulders
Feet
Hands
Waist
Wrist
Back


In case of armor this means a plate chest is worth significantly more than a mail chest but conversely a mail chest is going to be worth more than some plate boots.

Deciding between close matches is going to stay hard without an addon like auctioneer but in the end it's purely a matter of armor calculations. Generally though if you just cut the table in blocks of 3 (or so) then you can assume that a mail item from block 1 is going to be worth more than plate items in block 2.

It doesn't always work that way but 80% of the time you should get a better result than just picking up whatever plate item is in the list. When in doubt simply look at the value listed under armor and pick the highest.


Weapon gold value is calculated purely on their DPS values.
That means the higher DPS the more gold a particular item is worth. And you guessed it: that makes 2handers of any kind top of the foodchain when it comes to making money. Overall the table looks mostly like this from most to least:

2handed
1handed
Wands
guns, bows and crossbows
Thrown and off-hand


Knowing that the only real question remaining is how the weapon gold values fit in with the armor type gear.

Here is what I came up with:



(weapon) 2 handed [staffs are top of the pool here]
(weapon) 1h anded
(weapon) Wands, guns, (x)bows
(Plate) chest, legs
(Mail) chest, legs
(Plate) head, shoulders, feet
(Leather) chest, legs
(Mail) head, shoulders, feet
(weapon)Thrown
(cloth) chest, legs
(Leather) legs, head, shoulders
(weapon)Off-hand
(Plate) wrist, waist, hands
(cloth) cloaks, head, shoulders, feet
(Mail) wrist, waist, hands
(Leather) wrist, waist, hands
(Cloth) wrist, waist, hands


I would like to ephasize at this point that these are ESTIMATES! Working off of this table has worked quite well for me so far but if you really want the most out of your quest reward choices you should probably look into downloading an appropriate addon.

But what about trinkets, shields, rings and other shiny things?

Currently I have no idea. After compiling the armor and weapon table I honestly had enough of compiling the data and I am still quietly hopeful that I'll just find a full list online somewhere.

Generally it seems that rings and necklaces are at the same level as leather legs, heads and shoulders. Trinkets I still have no idea and shields are right up there with other top of the line plate items (And thus generally a good pick).

Well lets hope this will be of some help to someone somewhere otherwise I just wasted an hour or two scribbling down numbers on a piece of paper ;).