Welcome to wintergrasp soldier. If you have not yet done any wintergrasp battles I would suggest you go out and taste the flavor before returning here to get a few more ideas on what YOU can do to turn the entire wintergrasp battle in your faction's favor (this is not a 101 after all).
Today we will focus on the finer points of Wintergrasp looking at a few specific tips and tricks that can seriously alter the course of a WG during the battle.
While NPCs generally add very little to a WG battle they do add rank when you kill them. The more rank you have the quicker you will be able to produce some kind of useable vehicle for the battle. If the battle starts and you're not getting the enemy contact you'd like to rank up scour the planes for NPC's to rank up on. It's not as fast as enemy players but they can help rank up in a pinch and theres a bunch of them at most bridges.
Paratrooping is the fine art of dropping into wintergrasp via parachute when the battle begins. Paratrooping can have a 1001 and one (yes, 1002) applications to the creative minds and they can help turn the battle in your favor in no time.
Paratrooping comes in many shapes and forms but here's a few interesting options:
1. When on offensive drop into wintergrasp via parachute and take out the fort gun towers. More often than not high stacks of tenacity means that you can take out a gun long before you have to seriously worry about more than one enemy coming after you. Every gun they lose means longer life for your siege vehicles.
2. grab a few guys and parachute into the fort when on offense. If you can hit a less populated area you can put the wringer on the enemy right from the start and even start working on those walls. If you can get enough people together to parachute in you can control the battle right from the get go.
3. Mages use your slowfall... you'll have no greater happiness than pulverizing your foes while still in mid-air.
4. Drop in and camp the defenders graveyard. They will have to shift back some forces or be stuck there for a few minutes fighting you. The graveyard is surprisingly easy to camp with a few DPS and a tree healer.
Towers, Towers, Towers
Despite popular belief wg is all about the towers. When in offense you must have defense to protect your towers and the rear workshops. You need at least 5-10 people to put up a solid defense and you need just as many to put up a solid offense to take out the towers when defending the wg.
A southern tower represents 10 minutes off of the WG timer. If you're on offense you cannot afford to lose that time, if you're on defense you cannot afford to wait around that extra time.
Put as much pressure as you possibly can on that southern area in offense or in defense. People will not rally to your cause so you will have to take it upon yourself to go down there.
There's more ways than one to break things in wintergrasp. The RRPGs available at every workshop are insanely good at taking out siege vehicles and yet I rarely see them used. Even though they're horrible to aim they can also be shot into walls...
Engineering bombs and sapper charges can be used to damage walls and gates just the same so a large group of engineers can put pressure on walls and towers long long before the first catapults start rolling out of your workshops.
Dealing with Tenacity
If you have tenacity things are looking in your favor. Be aggressive be out there but don't forget to have a goal. Just running with the masses killing things will not get those walls or towers destroyed.
If you're dealing with oponents that have a tenacity buff ... CC. Crowd control them. Sheep them, do what you must to keep them busy. Rather than disabling a single person with your crowd control you're effectively eliminating a whole group of players with a single CC. Use your CC... I know you still have the button somewhere.
We strike from the west
If you ever been in defense of WG you already know that your ressurection spits you out on the east side of the fortress. As a result it's terribly easy to defend the east side of wintergrasp from incursions because you have a constant stream of fresh bodies and vehicles at the east side.
Attackers come from the west. An attack from the east is 100% more likely to fail than anything you would throw at them from the west side. If the west side is solidly defended then barge in through the front door.
The east side should only be attacked to form a distraction or if you want your side to be stuck in a long drawn out battle with an eventual loss.
Catapults are generally weak but fast vehicles. They do have a significant advantage in personell destruction that should not be underestimated. Laying down noxious clouds of gas on enemy turret positions will deter the enemy from standing there and casting spells at you. Fling your barrels over the walls and you can start inflicting damage to the enemy without them being able to do anything about it.
While siege vehicles are often prefferred a catapult or two can wreak havoc to tightly packed groups of people... say the ones defending a fort. Catapults also fit through the doorways of towers.
And that's it for wintergrasp 102. I hope you have learned a few new things soldier, or at least are willing to use the things you already knew.
In the end a group of 5 coordinated people is infinitely more powerful than the raid full of honormongers.
Now, to battle!