I was playing a multiplayer real time strategy game not too long ago (starcraft if you must know) and followed my usual strategy of aggressive expansion. The general idea is to capture significant resources or resource potential early on in the game resulting in a better 'cash flow' and quicker unit output.
In other words by following an aggressive expansion tactic I gain ground 'quicker' than the average player which throughout the game means that I have more resources available and can act accordingly.
Aggressive expansionism isn't new. I've been following similar strategies in many other games such as civilization, dune, master of orion and whatnot but while I was playing I started to wonder to what extend this standard RTS strategy can be applied to WoW.
Now I am not talking multi boxing (playing multiple accounts at the same time) but the nature of wow is that of a game dominated by expansions. Expansions are designed to stay one step ahead of the crowd by providing more powerful, more significant rewards than previous expansions.
Aggressive expansionism would dictate that you should strive to be the first in the ball-game whenever a new expansion hits. Start as high as possible and let your consequent wealth turn the rest of the content into a triviality.
One could argue that this doesn't apply to wow simply because to raid the current high-end instances of sunwell you'll need a team of 25 players that have experienced previous content enough to at least have a certain level of gear.
But aggressive expansionism has nothing to do with the concept of victory. It's about securing obtainable resources that may or may not lead to victory. A standard Kara geared team couldn't possibly finish sunwell but there's no reason that kara team couldn't make repeated runs on the standard 'trash' mobs available in the most high level instances.
Which means that the standard trash-mobs at least up to a potentially unbeatable boss for a 10 man team are in fact obtainable resources and once secured can yield significant reward.
So this means quite simply, if you can get rewards from 'trash mobs' in the highest level instances that are of equal or higher value than the current bosses you are 'farming' (Karazhan in this case) then you could aggressively expand into sunwell, repeatedly run the trash and use the gotten gains to significantly decrease the level of difficulty on content below the trash you're farming.
Very few guilds actually incorporate this as a base strategy. Some will farm sunwell trash next to their regular runs but only a very insignificant portal seem to be aggressive about it.
On that note I also have seen very few people aggressively marketing on the AH. It is very much possible to corner a market segment with enough resources and then dictate the prices of that market segment... material for another post I'd say.
Still, it somewhat surprises me. If you're in a Kara guild and already have the 10 people, then why not go to sunwell and reap the rewards of significant trash mob drops?