Showing posts with label XP. Show all posts
Showing posts with label XP. Show all posts

Tuesday, July 21, 2009

Will BG XP bring PVE to PVP?

With 3.2 sitting in the background loader and my low level warrior slowly munching it's way through a few dozen quest mobs I started to think about one of the newer features that will be introduced with the next patch. To quote the allmighty patch notes:


Battleground experience has arrived!
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.
Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were not turned off cannot be recovered.


No indication was given by blizzard how much XP you actually stand to gain other than it being less than questing xp. Given the fact that HKs do not yield XP it leaves only a handfull of objectives that will actually give XP per BattleGround.

Add to that the fact that different BG's have different amounts of objectives for which I assume the XP gain will be balanced enough to not favor certain BG's right from the get go and I have to come to the conclusion that we really don't know anything at all yet.

But let's not jump the gun here. If BG XP is 'poor' than most people will ignore it for the large part and the net result will be is that we simply won't have to deal with overgeared twinks in lower brackets anymore which you may or may not find helpful.

If however BG XP all of a sudden becomes a decent way to level up your character, or if nothing else provides a suitable alternative to questing all day then we should expect to see an increase in Battleground activity.

Unfortunately much like holiday event achievements the people going into a bg for the purpose of levelling their characters will be there for just that: The XP

They will stick to objectives that give decent xp like glue rather than focussing on the absolutely vital (*caugh*) task of exterminating the enemy. In fact I can see this giving rise to a whole new slew of win trading where people will cap an objective only to stand there and wait for it to be capped back so they can re-cap it just for the purpose of xp.
You know those people in BG's that would rather do the turn-in quests or sit there and fish all day long? Just imagine that, only far far more of them.

There's some merrit to the idea of course. Why should people that are primarily interested in PVP be bothered with such trivial things as gaining XP through questing when they can just cap,recap and rerecap things ad nauseum. But the worry I have is that BG XP will either be completely trivial or worse, good enough to merrit scamming and abuse.

There's also a social aspect to the whole change. Sure, people flock to 'free xp' like flies to crap (euh... moths to light) but will someone who is primarily interested in PVE even consider PVPing for XP? Will the hoped for larger numbers in the battlegrounds materialize if you throw a handful of XP at the issue?

So the question for the time being seems to be: Will BG XP bring the PVE crowd to PVP and if it does how long will it take before someone gets the bright idea to win-trade WSG?

And what about you? will you BG for XP if it's decent enough XP?

Tuesday, October 21, 2008

Hallowed XP

With hallow's end in full swing I had time to take a look at the various things you can do during the festival and in an effort to maximize my xp gain for my lower level characters I parked everyone in Brill (Tirisfall glades).

Brill? That's right... Brill. The primary reason for parking all my characters in Brill is that the headless horseman regularly swings by and sets the place on fire. The reason I picked Brill over Razor Hill (where the horseman also roams) is that Brill is generally a bit more populated (on my server) and the fires that the headless horseman throws around can quickly be limited to just one building (meaning everyone piles on the same target).

But I am getting a little ahead of myself here... the point of participating in the hallow's end festivities with all my characters are based around the easy XP of 2 daily quests that both take place in Brill (or Razor Hill if you are so inclined).

The two dailies are as follows: summon the headless horseman and help put out the fires by tossing water buckets at them. If you put out all the fires the quest is completed and the headless horseman will spawn. If you then kill the headless horseman (apparantly by caughing in his general direction) he'll leave his head behind which is a simple clickable object that gives you another quest that you can turn in right there.

That's basically 2 quests for the price of one each netting about 0.75 of a bubble in terms of XP (scaling based on your level) and a nice set of hallow's end candy, a broom, maybe some toothpicks, a mask or whatever other stuff you can possibly imagine dropping for hallow's end.

Notable here is that the horseman's head will stay behind for a while (seems to be about 5-10 minutes) after which the horseman can be called again.
This means you'll actually have to stand around and wait for the pumpkin head to despawn so you can complete both quests on each character. If you're greedy you can also skip the putting out the fires part and simply get the second one by clicking on the left behind head (that's where the gifts are).

Fighting the fires isn't difficult but it has to be said that it's a group effort. You'll need at least 3 people to get the fires under control and beat the hidden event timer but more people definitely make it easier.
That said you can simply click on the water barrel in the middle of town which gives you a bucket of water. Clicking on the bucket of water gives you the typical AoE targeting indicator and you should then toss your bucket at the fire. The bigger fires spread fire further around so it's definitely worth it to aim your buckets at the biggest chunk of fire you can find.

About 1 in 20 people have figured out that you can toss the bucket to someone who doesn't have one meaning you can create chains of tossing buckets from person to person and get the fire under control a lot faster that way. People however don't read tooltips and only posses a modicum of cooperative spirit so don't expect this to happen much.

If you have travel form or a fast broom or something that'll make you run faster, use it since it will greatly reduce the time needed to get those darned fires under control.

At 1.5 bubbles for the 2 quests and hallow's end going on till the 2nd you can hope for about a level's worth of XP for the entire holiday for each character.

Combine this with the other quests (like raiding the candy bucket at the inn in each town) and you're looking at an easy 2 levels worth of XP at pretty much any character level since the XP rewards for the quests scale depending on your current level.

As a side note: the achievements can be tracked via the achievement window and can be very helpful in determining what candy buckets you raided already.